There’s no z-axis to your movements, so you simply move forward, backward or laterally. This works out because Rebel Galaxy essentially takes place on a 2D place. You have turrets and broadside cannons - turrets can be automated or controlled, while broadsides can only be fired manually from either side of your ship, but pack a great deal more punch than turrets. Ships control very similarly, oddly enough, to those from Assassin’s Creed: Black Flag. Once that’s done, the tutorials done with, and off you go into the vast reaches of the galaxy. You can hail ships to open comms, usually as a peace treaty or trade negotiation, but you can also just tell them they smell bad (I’m not joking).
Then comes time to mine rocks for minerals, which is fairly easier with an actual mining laser than a superweapon, as it turns out.
There’s something about your Aunt, and her disappearing, so you inherit her ship and start talking to old, seedy acquaintances… I lost track of the plot and start thumbing through it mostly because it was simply a means to an end.
Plot is paper-thin, and serves to simply funnel you in a direction, though it’s fairly easy to get side-tracked on the way there.
Sometimes it’s easy to take the sneaky way out.